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  <title>Ideas for Planet Crafter</title>
  <subtitle>Ideas for Planet Crafter as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://planetcrafter.featureupvote.com"/>
  <id>brd_fdl1vtg1pceysqi</id>
  <updated>2026-01-30T11:55:05Z</updated>
  <entry>
    <title>Story Suggestion: The Warden's Eldritch Truths</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691516/story-suggestion-the-wardens-eldritch-truths"/>
    <id>sug_3yhc0omuzzwoyrd</id>
    <published>2026-01-28T17:26:21Z</published>
    <updated>2026-01-29T07:56:54Z</updated>
    <content type="text/plain">A story / Planet that revolves around the discovery of Lovecraftian esque shrines / tombs. The story would include knowledge of some form of large, unspeakable evil, possibly one entombed in a nearby black hole, or at the center of the planet. You would find stone tablets [similar to the drone reports on Humble] which would unlock messages talking of cryptic, eldritch rituals for a large sleeping being, and a hint to varius items in game (like a riddle). Using these clues, you could find a large temple deep, deep underground, and use the clues for the ritual (items) to unlock a massive door and unlock a temple with a large eldritch statue and alien writings all around. Possibly instructions to a ritual to unleash the creature.&#13;
&#13;
Now, the story is the Wardens were hiding this information from the "humans foolish greed" (also in shrines). The two endings involve giving these tablets to the company for their use or adding them to a chest in the temple, and blowing up the temple, burying it</content>
  </entry>
  <entry>
    <title>planet: Nyx</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691604/planet-nyx"/>
    <id>sug_tdbgs6lkzdjqdin</id>
    <published>2026-01-29T02:44:39Z</published>
    <updated>2026-01-29T07:55:29Z</updated>
    <content type="text/plain">a dark planet on the outskirts of the solar system, not as bright daylight, muted colors with a muted dull purple and black surface, littered with caves, tunnels and craters from being pelted by small asteroids during it's circuit. takes longer to reach water stages as there isn't much pre-existing ice, less normal flora but different mushrooms, and fungi are more prevalent and thrive outside of exposure to air, and a unique bioluminescent set of flowers can be found with enough exploration of the depths. Danger on the surface and under as both frequent asteroid/meteor showers do not always provide a benefit and as the planet warms up some deep caves will have heated or toxic emitting rocks or even lava. while some ice is found initially in caves, most is found from asteroids but can dissapear if not collected quickly. can make for a difficult start as a first planet.</content>
  </entry>
  <entry>
    <title>Drone list and commands</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691629/drone-list-and-commands"/>
    <id>sug_um6usprxch21owx</id>
    <published>2026-01-29T07:43:19Z</published>
    <updated>2026-01-29T07:55:14Z</updated>
    <content type="text/plain">it can be hard to tell how many drones you have, or get back a specific one to deconstruct and upgrade, having a list on the command center for drones where you can look at made drones and tell one to come back to the inventory would be nice, this menu could also tell you if it is idle, in transit to pick up or drop off items.</content>
  </entry>
  <entry>
    <title>Unsaved Game warning</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691488/unsaved-game-warning"/>
    <id>sug_owhjgol73pndiab</id>
    <published>2026-01-28T14:53:31Z</published>
    <updated>2026-01-28T14:54:42Z</updated>
    <content type="text/plain">When you click on 'Exit to Main menu' if you haven't saved in the last minute or so please show a confirmation to avoid losing everythign you've done since the last save. &#13;
Before anyone comments: On my PC the Autosave function causes the system to freeze for a second or to during gameplay so i have moved it to the longest time setting.</content>
  </entry>
  <entry>
    <title>Planet Neovita</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691483/planet-neovita"/>
    <id>sug_zfj8vuashcdsfvk</id>
    <published>2026-01-28T14:38:35Z</published>
    <updated>2026-01-28T14:54:12Z</updated>
    <content type="text/plain">There is ice on the planet's surface, and hail often falls. A new type of ice meteorite arrives. Under the planet's surface, there is a network of caves where you can breathe, even at the beginning of the game. There are fish and frogs in the lakes. There are insects. You can find caviar and larvae. There is vegetation. A new type of bee-like dragonfly appears, collecting nectar. You can make a warming ration from nectar, flour, and cocoa. There are wheat and cocoa seeds in the caves.The problem is that the underworld is starting to flood with lava. In the next stage, the underworld will be drowned in lava. On the surface of the planet, you will need to build plasma pillars to increase the magnetic field. You can also use a new type of construction rocket. Launch 20 rockets to build an orbital protective shield to prevent the greenhouse effect. The cold is harmful to your health, and your character's freezing indicator will appear. You can warm up in the living quarters.</content>
  </entry>
  <entry>
    <title>Collection screen</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691424/collection-screen"/>
    <id>sug_eridmanpsvaxwg7</id>
    <published>2026-01-28T09:08:54Z</published>
    <updated>2026-01-28T09:09:49Z</updated>
    <content type="text/plain">I think it would be nice if there was a monitor screen you could unlock either through progression or microchips or whatever, that would allow you to see/peruse the types of life (butterflies, frogs, fish) you have made/found and the recipes involved if applicable. i do know you unlock seeing certain recipes with progression but not all of them are there, and if this screen maybe let you click on one to see a sample image (similar to the butterfly display case) so you can tell if it is the one you want. because tbh not all of the eggs really look like they go with what the actual creature looks like.</content>
  </entry>
  <entry>
    <title>automated resource collection system to the rover</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691321/automated-resource-collection-system-to-the-rover"/>
    <id>sug_xsjk57cfdzlsuth</id>
    <published>2026-01-27T19:36:38Z</published>
    <updated>2026-01-28T09:09:02Z</updated>
    <content type="text/plain">It would be beneficial to implement an upgrade that adds an automated resource collection system to the rover. When the rover passes over ground based resources, they are automatically gathered and transferred into the onboard storage container.</content>
  </entry>
  <entry>
    <title>Add steps and realism to the animal life</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691374/add-steps-and-realism-to-the-animal-life"/>
    <id>sug_svjrndfhnbnhgm6</id>
    <published>2026-01-27T23:29:32Z</published>
    <updated>2026-01-28T09:08:40Z</updated>
    <content type="text/plain">Maybe the planets could be more immersive if the animal system reflects more realism. You could add some steps like "echinoderms" (urchins, starfish, ...) to populate the water, "birds" to reach the skies and real "mammals" to live in the ground. &#13;
&#13;
This being said, the categories "insects" and "animals" are a bit weird and could be replaced by :&#13;
_ "water life" at first, increasing thanks to "bacterias", "echinoderms" (optionnal), "fishes", "amphibians", "larvaes" and "reptilians" (opt.) &#13;
_ "terrestrial life" later, increasing thanks to "amphibians", "larvaes", reptilians (opt.), "birds" (opt.), "mammals" and "insects".</content>
  </entry>
  <entry>
    <title>Signs that show items.</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691397/signs-that-show-items"/>
    <id>sug_vbjberf4e5kuzrb</id>
    <published>2026-01-28T02:47:36Z</published>
    <updated>2026-01-28T09:08:15Z</updated>
    <content type="text/plain">Signs that show items, similar to butterfly displays. Put one quantity of an item in the sign and the sign will show that item. Could even just reuse the butterfly frame and have the icon that shows for that item in the inventory.  Bonus if there are a few default icons you can make with the signs, such as up, down, left and right arrows, red Do Not Enter circle with line, and green EXIT signs.</content>
  </entry>
  <entry>
    <title>genetic manipulation for butterflies, frogs, fish, trees?</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691407/genetic-manipulation-for-butterflies-frogs-fish-trees"/>
    <id>sug_ih7gi5y9ysrcnfi</id>
    <published>2026-01-28T04:22:16Z</published>
    <updated>2026-01-28T09:08:00Z</updated>
    <content type="text/plain">From the first time I could create butterflies in planet crafter, I assumed that I was going to be able to manipulate their appearances with the game's genetic appliances.  I eagerly worked to unlock those and find genes, only to find that they only applied to mammals, which I was nowhere near being able to make. :(  So for butterflies as the test species, I am proposing that you keep the existing butterflies looking the same but give each one a set of genetic traits matching their appearance.  The species would be butterfly, obtainable from either a basic craftable butterfly or from butterfly eggs or a new "butterfly larva" which would spawn near flower spreaders.  The genetic synthesizer could be used to create butterfly DNA, which could then be put into the terrarium to become a butterfly larva.</content>
  </entry>
  <entry>
    <title>Device Name: Micro-Teleporter with Storage Node</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691139/device-name-microteleporter-with-storage-node"/>
    <id>sug_9br51eknbggy5js</id>
    <published>2026-01-26T20:27:02Z</published>
    <updated>2026-01-27T18:05:25Z</updated>
    <content type="text/plain">Device Name: Micro-Teleporter with Storage Node&#13;
&#13;
Device Description: A multifunctional device integrated with a storage crate (container) designed for micro-teleportation, mining, production, and cultivation. It is styled to match The Planet Crafter aesthetic: industrial, futuristic, yet with a robust "DIY/scavenged" look.&#13;
&#13;
Key Visual Elements:&#13;
&#13;
    Base (Crate/Container): A heavy-duty metal crate serving as the system's foundation and primary storage. Features textures like aluminum or steel with visible seams, bolts, and rivets.&#13;
&#13;
    Main Teleporter/Processor: A module mounted on the crate featuring control panels, displays, and power cells. Includes emissive lighting effects (blue/green) to indicate active data or energy transfer.&#13;
&#13;
    Cultivation Module: A transparent geodesic dome or greenhouse on top containing thriving plants. This highlights the farming and terraforming functions, equipped with internal growth lamps.&#13;
&#13;
    Connecting Hoses/Cables: Thick industrial cables and hos</content>
  </entry>
  <entry>
    <title>Creature Additions</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691172/creature-additions"/>
    <id>sug_sywroehtb0lvqh6</id>
    <published>2026-01-26T23:16:06Z</published>
    <updated>2026-01-27T18:04:49Z</updated>
    <content type="text/plain">I really love everything about the game. You have included fish, bugs, and a lot of animals, which is great. What I would love to see next is birds, marine creatures, and more animal types added in. It would be cool if there were a rocket or machine that could create naturally occurring creatures in a certain area. Another great idea would be a gene-modifying machine that lets you create your own creatures from base designs. Or a storage system to see the color and type of creature  marine creatures (dolphins, crocodiles, turtles, etc.), and avian life. Maybe you could introduce a bird cage area or a large dome, similar to the domes on Selenia Moon, but designed for animals. Along with flying creatures, you could also put non-flying animals in there too, like an enclosure and a way to edit the envirment.  Another idea would be the addition of proper habitats. I’d also like to see more items and interactions with animals. Great game but I love buyilding my baseing and makeing creatures</content>
  </entry>
  <entry>
    <title>Add ores from all current planets in use.</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691216/add-ores-from-all-current-planets-in-use"/>
    <id>sug_zhnmapvloze6vqf</id>
    <published>2026-01-27T09:21:18Z</published>
    <updated>2026-01-27T18:04:31Z</updated>
    <content type="text/plain">I think it would be fun to have a planet that uses all the current ores in the game (along with the machines to process them) to kind of tie everything together. It would make gathering a lot more fun and interesting and would help with base building.  Just a thought!</content>
  </entry>
  <entry>
    <title>Mission mode ...</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691297/mission-mode"/>
    <id>sug_aje2znfbudqjbaz</id>
    <published>2026-01-27T16:44:48Z</published>
    <updated>2026-01-27T17:09:25Z</updated>
    <content type="text/plain">...or something like that. There is basis for that in game already, what with trader rockets and Sentinel C. mails. It  can be build upon,expanded, there is many possibilities there. Like: "Your animals are dying prisoner, built so-and-so to make them healthy! Your bees died! The Trees Burned!" So it kinda did not have to be purely economic. I don't know how to explain it better. The closest analogy I have is "Stronghold", but...</content>
  </entry>
  <entry>
    <title>Planet Evolara</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691279/planet-evolara"/>
    <id>sug_lowvrf4s8umcz4x</id>
    <published>2026-01-27T15:27:46Z</published>
    <updated>2026-01-27T16:05:59Z</updated>
    <content type="text/plain">The planet is warm with a newly started greenhouse effect, geothermal sources, geysers, warm lakes, and high atmospheric pressure. Atmospheric pressure needs to be lowered with the help of destructors, and the greenhouse effect needs to be combated with the help of exhaust towers. There is an indicator of the effect of pressure on health, and you need to enter the living quarters to remove this effect. Water can be obtained through a desalination filter, and at an early stage, you can plant red algae to make bottles with red liquid to reduce the health risks caused by high pressure. Drills and heaters do not work on this planet, so there is no need for them. In the storyline, you must find the 8 pieces of a crashed spaceship scattered across the planet in order to complete the mission at the end of the game.</content>
  </entry>
  <entry>
    <title>Difficulty setting spoilage</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691159/difficulty-setting-spoilage"/>
    <id>sug_irwuqp4639ue2a5</id>
    <published>2026-01-26T21:55:37Z</published>
    <updated>2026-01-27T00:33:01Z</updated>
    <content type="text/plain">game mechanic&#13;
raw unprocessed/preserved food can spoil if not in a grower/farm  or refrigerator storage&#13;
simple checkbox in settings menu</content>
  </entry>
  <entry>
    <title>Bonus Zones</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691132/bonus-zones"/>
    <id>sug_xrh4kksxjcigyb4</id>
    <published>2026-01-26T19:57:32Z</published>
    <updated>2026-01-26T20:04:58Z</updated>
    <content type="text/plain">Quality of life, game mechanic.&#13;
certain areas on the map will generate bonus ti points specific to the area example the lava zone generates additional heat the sulfur field extra pressure etc encouraging people to build  more than one base to increase productivity.</content>
  </entry>
  <entry>
    <title>Add a decoration like the fountain but for food</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691121/add-a-decoration-like-the-fountain-but-for-food"/>
    <id>sug_zcnrnwqiq6x8lki</id>
    <published>2026-01-26T19:03:11Z</published>
    <updated>2026-01-26T19:49:00Z</updated>
    <content type="text/plain">Add to the list of items purchasable with tokens, a decoration like the fountain but for food (like a berry bush).</content>
  </entry>
  <entry>
    <title>Round compartments</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691049/round-compartments"/>
    <id>sug_tkg9gukuo2rv4ti</id>
    <published>2026-01-26T11:39:42Z</published>
    <updated>2026-01-26T17:54:43Z</updated>
    <content type="text/plain">you can have the basic cube ones and the corner living compartments which i have connected together sometimes to make a cool room on top of my base, but even if you can't start with it if a set of compartments were unlocked later, or even had to be found as microchips in wrecks or something so you could have a rounded base/tower with a curved door or circular door could be nice, i also would like to be able to place "door frames" inside a base without the door itself to make archways in or even in between some of the larger sets you can build later, this set of buildings could even include a spiral staircase of sorts, i know i have seen those on larger wrecks i have explored....</content>
  </entry>
  <entry>
    <title>Add handbrake please (for rover) so we can make sharper turns (spacebar key) :D</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691095/add-handbrake-please-for-rover-so-we-can-make-sharper-turns-spacebar-key-d"/>
    <id>sug_oe0idmuxjntxxxt</id>
    <published>2026-01-26T15:46:44Z</published>
    <updated>2026-01-26T17:53:38Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>Reveal discovered recipes</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691118/reveal-discovered-recipes"/>
    <id>sug_21go7gjbzw4cpc8</id>
    <published>2026-01-26T17:51:56Z</published>
    <updated>2026-01-26T17:53:23Z</updated>
    <content type="text/plain">If player has uncovered the recipe for biological things, such as golden fish eggs, then reveal that recipe in the UI of the incubator, for example. This is to be applied to any UI that creates eggs or seeds that have hidden recipes.</content>
  </entry>
  <entry>
    <title>Planet Oksadara</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691091/planet-oksadara"/>
    <id>sug_5mlqwmul6whepan</id>
    <published>2026-01-26T15:27:55Z</published>
    <updated>2026-01-26T17:19:35Z</updated>
    <content type="text/plain">The planet is arid and desert-like.There is no need to heat the planet; instead, it needs to be humidified.On the terrain screen, there are areas that are blue, indicating the presence of underground sources.These areas are where you will need to place the T1, T2 dew collector, well, and borehole. In the distance, there are areas that are green, indicating the presence of oases.From the blue area to the green area, you will need to build pipelines, including pumps, water receivers, and reservoirs.In the green zone, an oasis is revived when the water level reaches 100%. An orange crystal appears.The goal is to revive 10 oases and collect 10 crystals from them.There are several small pyramids on the planet where resources can be found, as well as a large pyramid with an alien machine that requires 10 crystals to be loaded.Once all 10 oases are revived, the mission is complete. The planet is also characterized by tornadoes, extinct volcanoes, and frozen lava. Instead of rain, there is fog</content>
  </entry>
  <entry>
    <title>Change construction menu scrolling to fluent scrolling</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691069/change-construction-menu-scrolling-to-fluent-scrolling"/>
    <id>sug_yalmyevrvpzmvsm</id>
    <published>2026-01-26T13:56:27Z</published>
    <updated>2026-01-26T14:25:56Z</updated>
    <content type="text/plain">Currently the view jumps by several hundred pixels with one mousewheel-turn step. Please make scrolling a much much more fluent animation.</content>
  </entry>
  <entry>
    <title>Remove obsticles in procedurel wrecks</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691055/remove-obsticles-in-procedurel-wrecks"/>
    <id>sug_hh2b9hdsuhao0bg</id>
    <published>2026-01-26T12:37:17Z</published>
    <updated>2026-01-26T13:39:20Z</updated>
    <content type="text/plain">Chairs, barrels, pipes etc; it's incredibly annoying continually trying to navigate around these in procedural wrecks, it makes it less fun. Please let us have some way to move or remove them.</content>
  </entry>
  <entry>
    <title>Golden or unique chests on other planets</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691029/golden-or-unique-chests-on-other-planets"/>
    <id>sug_kcqmu8g7mfsiztx</id>
    <published>2026-01-26T09:20:54Z</published>
    <updated>2026-01-26T10:56:14Z</updated>
    <content type="text/plain">i was kinda disappointed to discover that it doesn't appear that there are Golden Chests, or something equivalent on the other planets. finding those chests and collecting the cute statues to display (even with the limited variety) was something that greatly appealed to me. The Loot was another bonus, with the Golden Flowers and the extra super alloy for deconstructing the chests (which actually makes me wish i could MAKE the golden chests at my base...) but even if it wasn't the same, like maybe Emerald Chests on Toxicity or whatever and the type of statue or other loot differed between planets searching out for those hidden chests is such a thrill that could be expanded into the other planets, and could make a good excuse for a Trophy room at your home base where you can display all the treasures from various planets.</content>
  </entry>
  <entry>
    <title>Quality of Live- alternative styles of placement</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691038/quality-of-live-alternative-styles-of-placement"/>
    <id>sug_hpjphmmuo4axk6a</id>
    <published>2026-01-26T10:17:53Z</published>
    <updated>2026-01-26T10:55:45Z</updated>
    <content type="text/plain">it would be nice if there was a button that either while pressed or toggled changed how trying to place something worked, like auto aligning shelves or monitors to a wall, storage units to be side by side, or even placing interior ladders from the top going down into your base/ the floor below, rather than vice versa, this could also maybe allow you to place some things upside down, like the "ramp" foundation to give an extra supportive look when building underneath a floating base or extension to the base. in addition to this an option to remove the floor/ceiling in between two stacked units to either be able to jump down, build something taller that would normally go outside, or for a variation of interior stairs that does not need attached walls, floors and ceilings could be interesting as well. this could be implemented by a special placeable "structure" like how you can modify walls into windows.</content>
  </entry>
  <entry>
    <title>Planet Suggestion: Fantasia</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/691026/planet-suggestion-fantasia"/>
    <id>sug_p2eusiiw7ppcllc</id>
    <published>2026-01-26T09:15:52Z</published>
    <updated>2026-01-26T10:54:55Z</updated>
    <content type="text/plain">i called it "Fantasia" because it would be cool if there was a.. slightly more fantasy themed planet, it could have unique blueprints (great opportunity for floating light sources), animals, resources maybe even some unique structure options etc, but have a more fantasy element to it, vividly colorful plant options, unusual or impossible landscapes (floating islands maybe?) maybe even like the mushroom cave on the base planet the water could be different colors naturally based on the biome. i would even maybe have some extra terraforming requirements for it.. like maybe later in development you have to build structures with crystals or something that emit magic essence to increase the essence density or something?</content>
  </entry>
  <entry>
    <title>Let us clear an area of rocks.</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690949/let-us-clear-an-area-of-rocks"/>
    <id>sug_1hjscjxs8yp8z4x</id>
    <published>2026-01-25T17:23:40Z</published>
    <updated>2026-01-25T21:15:47Z</updated>
    <content type="text/plain">I would like to be able to make a more neat base. Please consider letting us clear the rocks and debris on the ground that we normally can't interact with.</content>
  </entry>
  <entry>
    <title>Planet Electra</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690910/planet-electra"/>
    <id>sug_lex6qwrm1bzi5ff</id>
    <published>2026-01-25T13:19:18Z</published>
    <updated>2026-01-25T16:23:14Z</updated>
    <content type="text/plain">A planet with an ice age, snowstorms, and falling snow. After the ice melts, a problem arises. Thunderclouds, thunder, and lightning appear. A purple electric glow spreads across the planet's surface, and it's best to avoid entering it, as it can cause electric shocks. All bodies of water are under electric tension. Occasional acid rain occurs, and it's best to avoid getting caught in it, as it can cause health damage. The primary goal is to eliminate acid rain and electrostatic tension using various installations. The planet experiences northern lights.New buildings: a weather station to alert you of approaching acid rain, and a greenhouse to grow an alien plant with rubber-like fruit. In the storyline, a greedy man finds gold on this planet and kicks out all his companions, leaving him alone. By making jewelry out of this gold, he can complete his mission on the planet and leave.</content>
  </entry>
  <entry>
    <title>Collab with No Mans Sky / Forever Skies</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690875/collab-with-no-mans-sky-forever-skies"/>
    <id>sug_lobvowrm5zhnvlr</id>
    <published>2026-01-25T04:02:59Z</published>
    <updated>2026-01-25T07:38:02Z</updated>
    <content type="text/plain">I love this game soo much - it offers so many base building/planet exploration options that I would love in No Mans Sky - and NMS has loads of flexibility around exploration. Forever skies is also super fun, and I love the ship building and small interior hydroponics. A collab between all 3 would next level!!!</content>
  </entry>
  <entry>
    <title>Ground Slabs/Slopes/Blocks</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690836/ground-slabsslopesblocks"/>
    <id>sug_a4wj57qfuzniwpx</id>
    <published>2026-01-24T20:31:17Z</published>
    <updated>2026-01-25T02:52:53Z</updated>
    <content type="text/plain">The ability to build a slab/slope or block of dirt, snaps to living compartments.&#13;
Makes it possible to use tree/flower spreaders on top of buildings/slopes.</content>
  </entry>
  <entry>
    <title>Information screens</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690785/information"/>
    <id>sug_nhyazc6qqtadfbd</id>
    <published>2026-01-24T14:09:32Z</published>
    <updated>2026-01-24T18:40:28Z</updated>
    <content type="text/plain">Expansion of the info screen: One screen displays general information about the planet (time, oxygen level, temperature, and asteroid warning), and another screen shows in-game images previously captured as screenshots. It would be nice to see some of the already terraformed planets, especially when on another planet. A webcam set up on another planet would also be interesting.</content>
  </entry>
  <entry>
    <title>Expanded Generator</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690783/expanded-generator"/>
    <id>sug_q1qo4f36vbdlqxg</id>
    <published>2026-01-24T14:07:45Z</published>
    <updated>2026-01-24T18:09:46Z</updated>
    <content type="text/plain">Upgrade the generators for power generation. It's always annoying that we're forced to use nuclear reactors. Therefore, the power plants should be expanded to include a solar-thermal power plant and a gas power plant. All power plants should have the option to boost by placing a cartridge or other item (similar to the function of the animal farm).</content>
  </entry>
  <entry>
    <title>Gamemodi</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690815/gamemodi"/>
    <id>sug_ocjeyzpqtt4clgx</id>
    <published>2026-01-24T14:07:45Z</published>
    <updated>2026-01-24T18:09:12Z</updated>
    <content type="text/plain">Expand the game mode in which base modules and machines must be repaired.</content>
  </entry>
  <entry>
    <title>Animal products</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690784/animal-products"/>
    <id>sug_olg0scgrrykoiwn</id>
    <published>2026-01-24T14:08:33Z</published>
    <updated>2026-01-24T17:35:27Z</updated>
    <content type="text/plain">Add an additional gene item for eggs and milk. Animals created with this item will produce additional milk or eggs.&#13;
&#13;
- Add the fishing rod function after reaching the Fish levels: These caught fish can only be processed for food.</content>
  </entry>
  <entry>
    <title>The planet is exposed to radiation</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690790/the-planet-is-exposed-to-radiation"/>
    <id>sug_xupjpf92dpg8eri</id>
    <published>2026-01-24T15:58:36Z</published>
    <updated>2026-01-24T17:23:17Z</updated>
    <content type="text/plain">The planet is exposed to radiation, and it has mountains with craters, geysers, and constant earthquakes. There is no flat surface.There are many caves where you can find ice. There are also remnants of a previous civilization. The goal is to build a particle extractor near radioactive areas, which will produce a supermaterial. The planet has barite and molybdenum. You can build an anti-radiation facility by loading barite, molybdenum, and the supermaterial into it, resulting in an anti-radiation substance. Next, in the radioactive zone, you will need to build a decontamination unit by loading an anti-radiation substance, which will cause the glowing green radiation zone to shrink until it disappears completely. The main goal is to completely rid the planet of radiation. In the storyline, there are recordings of a scientist who invented a material to eliminate radiation. The planet was destroyed by a nuclear war, and these recordings gradually reveal the details of the scientist's work</content>
  </entry>
  <entry>
    <title>Open portal should consume energy</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690793/open-portal-should-consume-energy"/>
    <id>sug_hv2tp5wboxjqfmi</id>
    <published>2026-01-24T16:13:51Z</published>
    <updated>2026-01-24T17:14:08Z</updated>
    <content type="text/plain">Make the portal generator consume different energy level wether a portal is open or not.</content>
  </entry>
  <entry>
    <title>Fishing Minigame</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690809/fishing-minigame"/>
    <id>sug_egqgbsopk17ewqw</id>
    <published>2026-01-24T14:08:33Z</published>
    <updated>2026-01-24T17:35:38Z</updated>
    <content type="text/plain">- Add the fishing rod function after reaching the Fish levels: These caught fish can only be processed for food.</content>
  </entry>
  <entry>
    <title>colourblind - assistance, please</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690738/colourblind-assistance-please"/>
    <id>sug_jxdshzknmz3yl8y</id>
    <published>2026-01-24T07:32:40Z</published>
    <updated>2026-01-24T07:35:23Z</updated>
    <content type="text/plain">a mode to help with colour blind players would be very nice, please</content>
  </entry>
  <entry>
    <title>T3 toxic area microchip</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690720/t3-toxic-area-microchip"/>
    <id>sug_qeeu0ahnzv2evrs</id>
    <published>2026-01-24T01:33:25Z</published>
    <updated>2026-01-24T06:46:28Z</updated>
    <content type="text/plain">shows about of pristine mushrooms left in toxic areas</content>
  </entry>
  <entry>
    <title>New resource storage system</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690687/new-resource-storage-system"/>
    <id>sug_cmjrikq557cykpr</id>
    <published>2026-01-23T20:11:09Z</published>
    <updated>2026-01-23T23:31:54Z</updated>
    <content type="text/plain">I propose to improve the resource storage system by creating a storage system in the form of digital data. Besides this game, I enjoy playing Minecraft with the Applied Energistics 2 mod, which adds the ability to store resources as digital data (bytes). Resources accumulate in a special terminal chest and are displayed as a stack (more than 64 items per slot). Autocrafting is also added. I entrust the implementation to you, the developers. This innovation will greatly simplify resource management.</content>
  </entry>
  <entry>
    <title>rover camera recenter delay</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690689/rover-camera-recenter-delay"/>
    <id>sug_rvbtkulqud2gsgz</id>
    <published>2026-01-23T20:34:34Z</published>
    <updated>2026-01-23T23:29:28Z</updated>
    <content type="text/plain">Please add a few (3 or 5) seconds delay after moving camera to the side while driving in rover, before centering the camera again. Currently it's quite hard to identify objects/take a good look at objects at far distance while driving in rover.</content>
  </entry>
  <entry>
    <title>Change rover engine sound to one steady tone</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690690/change-rover-engine-sound-to-one-steady-tone"/>
    <id>sug_h9pphtrfyiegoic</id>
    <published>2026-01-23T20:37:13Z</published>
    <updated>2026-01-23T23:28:30Z</updated>
    <content type="text/plain">Please please make the engine-sound of the rover hold one steady tone, it's quite frustrating hearing it rev up and down all the time (without any speed upgrade)</content>
  </entry>
  <entry>
    <title>DNA Storage Cabinet</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690622/dna-storage-cabinet"/>
    <id>sug_l9jlwcjrw77b2vv</id>
    <published>2026-01-23T14:05:49Z</published>
    <updated>2026-01-23T19:25:47Z</updated>
    <content type="text/plain">A storage cabinet specifically for genetic samples, which holds a lot more samples (DNA samples are small), and also has a different  container display for each of  the 8 basic types making it easier to pick what you need.</content>
  </entry>
  <entry>
    <title>Ground Resource Collector</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690623/ground-resource-collector"/>
    <id>sug_toshihcrawzqidc</id>
    <published>2026-01-23T14:15:38Z</published>
    <updated>2026-01-23T19:25:01Z</updated>
    <content type="text/plain">A device similar to the harvesting robot that collects ground spawn resources (iron,  silicon,  obsidian etc). &#13;
Place it in a spot and select a ground spawn resource, every few seconds a drone will fly to the nearest ground resource of that type (within a range) and pick it up, depositing it in the container's storage for collection.&#13;
Several uses:&#13;
saves time once you are past the early game&#13;
allows collection of resources that are 'stuck' in terrain&#13;
Ensures you get everything in a region&#13;
Clears an area of ground spawns (for cosmetic reasons)&#13;
it will be fun to watch :-)</content>
  </entry>
  <entry>
    <title>Additional Food Effects (Most Likely through Expanded Menu)</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690679/additional-food-effects-most-likely-through-expanded-menu"/>
    <id>sug_muepbcahngq3qpt</id>
    <published>2026-01-23T18:57:18Z</published>
    <updated>2026-01-23T19:23:38Z</updated>
    <content type="text/plain">So, currently we have A buff to Running Speed (Cookies), a Buff to Oxygen Consumption (Fish Soup), a Buff to Thirst (Honey Cooked Beans). Instead of giving a ton of suggestions on food we would like to make with various health and thirst gain effects, I think it ould be helpful to look at current game mechanics and what food effects could be added to the game in order to design dishes around.&#13;
- Buff to Hunger / Health Reduction&#13;
- Buff to Swim Speed&#13;
- Buff to Jump Height&#13;
- Buff to Toxicity Meter Reduction (Not Purification Capsule Regain, but reduction to its degragation)&#13;
- Bioluminessence (You glow without need of flashlight)&#13;
- Reduction of Fall Damage&#13;
- Heat Resistance (For Lava or a Hot Planet)&#13;
- Cold Resistance (For a possible Cold Planet Mechanic)&#13;
- Magnetism (A shield against meteor storms. Maybe the blow up before hitting you directly)&#13;
- Aura of Production Buff (Machines around you produce slightly better)&#13;
- Aura of the Bee (Plant and Farm Growth Increases around you)</content>
  </entry>
  <entry>
    <title>More tradeable Items</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690682/more-tradeable-items"/>
    <id>sug_8xily26g1q8eoqn</id>
    <published>2026-01-23T19:16:26Z</published>
    <updated>2026-01-23T19:22:58Z</updated>
    <content type="text/plain">There are several items in game that do not have a Terra Token amount associated with them and it feels off.&#13;
- The Cake&#13;
- All the Quartz Types&#13;
- T2 Rockets&#13;
- Rare Larva Types&#13;
- T3 Fertilizer feels like it should be trade-able&#13;
- T4 Mutegen feels advanced enough to warrant a Token Cost&#13;
- Blueprint Chips (Extra Ones)&#13;
- Toxicity End Game Items (Racks of Balm and Shells, but also the normal Balms and Shells should have a cost too)&#13;
- High Tier Drones&#13;
- New items specific for trade that can use up portal wreck overages&#13;
- Some sort of Humble Specific Item (to give each paid DLC special tradeable item(s))&#13;
- Extra Space Suits, Posters, and effigies (even if they are low)</content>
  </entry>
  <entry>
    <title>More blueprints from wrecks</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690522/more-blueprints-from-wrecks"/>
    <id>sug_pkbtci9zjp0bf82</id>
    <published>2026-01-23T00:52:53Z</published>
    <updated>2026-01-23T09:18:09Z</updated>
    <content type="text/plain">It would be cool if there were more blueprints obtainable by deconstructing (existing) objects in ship wrecks.</content>
  </entry>
  <entry>
    <title>Keep trees after deconstructing the tree spreader</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690511/keep-trees-after-deconstructing-the-tree-spreader"/>
    <id>sug_z56fttp1y3worex</id>
    <published>2026-01-23T00:52:53Z</published>
    <updated>2026-01-23T02:54:09Z</updated>
    <content type="text/plain">When the planet is fully terraformed, it would be nice if it was possible to deconstruct a tree spreader without loosing the generated trees. The world would look better without the tree spreader machines.</content>
  </entry>
  <entry>
    <title>Add a spacesuit that brings back the original player model</title>
    <link href="https://planetcrafter.featureupvote.com/suggestions/690447/add-a-spacesuit-that-brings-back-the-original-player-model"/>
    <id>sug_ksbghmznxxlwgks</id>
    <published>2026-01-22T17:22:29Z</published>
    <updated>2026-01-22T17:23:48Z</updated>
    <content type="text/plain">I miss it!</content>
  </entry>
</feed>
